POV-Ray : Newsgroups : povray.general : queston for the math wizards... : Re: queston for the math wizards... Server Time
18 Nov 2024 21:22:31 EST (-0500)
  Re: queston for the math wizards...  
From: Slime
Date: 11 Jul 2002 22:07:43
Message: <3d2e39ef@news.povray.org>
> that was the plan all along - I want to incorporate it into the macro
> include file I'm working on for my blobs :)


Interesting, what does it do?

> > I commend you on your desire to know how to do these without the use of
the
> > trace() function. It will get you farther in the long run.
>
> more of a necessity, actually - most of the POVing I do, I do at work
using
> v. 3.1 for DOS (d'oh!).. believe me, if I could use trace(), I would!  :)

Well, the reason I say that is because the experience will be necessary in
the future, when you come across more difficult problems that trace() is
unable to solve. (For instance, if you have two spheres' initial positions
and velocities, at what time will they collide? That can't be solved with
trace, because both objects are moving.)

IMO, trace() should be used only in cases where a mathematical solution is
impossible or impractical, like finding the intersection of a line with an
isosurface based on the random noise function.

 - Slime
[ http://www.slimeland.com/ ]


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.